Background

This game is an adaptation of the Italian adventure Ken Richards: L'Ira di Anubi by Bonaventura Di Bello. It was originally published on the cover tape of Viking, no. 9, October 1987 for the ZX Spectrum and Commodore 64.

It has now been translated to English and rewritten for a modern audience with the original author's permission. This new version includes many enhancements that weren't in the original. Type ABOUT in the game for further info.

Introduction

On a visit to the remote village of El Rajid, you are fascinated by the legends of the village. The one that intrigued you the most was the story of a young man named Sinuhe who helped in the construction of a fabulous pyramid for a cruel pharaoh. Sinuhe hated the pharaoh and decided to kill him, but he was caught by the palace guards and thrown to the crocodiles. This act enraged Anubis, the ancient Egyptian god of mummification and the afterlife.

Anubis raised the spirit of Sinuhe and sent him to haunt the pharaoh and his descendants for generations to come. It is said that the spirit still haunts all those who live in the valley around El Rajid, descendants of the pharaoh or not.

Every year, on the Festival of the Sun, the villagers leave their homes to search the remains of the ancient pharaoh's palace, hoping to find the medallion that Sinuhe was wearing when he was killed. According to the legend, if the medallion is melted down and transformed into the figure of Anubis, then the wrath of Anubis will be appeased and Sinuhe will have a peaceful afterlife.

In this game, it is the morning of the Festival of the Sun and the villagers have left to search for the medallion of Sinuhe, leaving you alone to do your own exploring. Can you survive the desert heat and find the lost medallion to appease The Wrath of Anubis?

Genre: Archaeology

Difficulty level: Medium

Instructions

This is a traditional text adventure. A text adventure is a form of computer game that presents you with a story. You take on the role of the main character in the story and control that character's actions. The story has a goal and you will need to solve puzzles in order to achieve that goal. The computer tells you where you are, what you can see and what's happening around you. You can then move around, examine the things you find and manipulate those things by telling the computer what to do using simple English commands.

Commands consist of a verb phrase, optionally followed by a noun phrase. Most commands can be abbreviated to a verb followed by a noun. For example, GET THE CHISEL can be abbreviated to GET CHISEL.

If the verb is followed by a preposition, this may alter its meaning. For example, GET SLAB will attempt to pick up the slab, but GET ON SLAB will attempt to step onto it.

In some cases, the verb phrase and first noun phrase may be followed by a second noun phrase. The two noun phrases are usually separated by a preposition. For example, HIT MAN will attempt to hit the man with your hands (as you didn't specify a second noun phrase), but HIT MAN WITH ROCK will attempt to hit the man with the rock. If you only use a verb and a noun, the game will generally tell you if it needs an extra phrase or implicitly try to deduce what is needed for the second phrase.

Don't panic! It's not as complicated as it sounds. Just use simple English sentences starting with a verb and it will all feel quite natural.

Movement

To move around, use commands like GO NORTH and GO SOUTH. You can move in any of the four cardinal compass directions, as well as UP and DOWN. To save typing, movement commands can be abbreviated to N, S, E, W, U and D. You can sometimes use other movement commands such as IN, OUT, ENTER, EXIT or CLIMB. These will be reasonably obvious when the time comes.

Examining things

Make sure you EXAMINE everything you come across, even insignificant things like scenery and objects mentioned in room descriptions, as subtle hints and clues are scattered everywhere. To save typing, EXAMINE can be abbreviated to X. For example, EXAMINE TABLE can be abbreviated to X TABLE.

Some objects may initially be hidden. You can LOOK IN containers and LOOK ON surfaces, but EXAMINE will usually provide the same information. You can also SEARCH some things, but the game will give you a clue if this is necessary.

You may like to try your other senses when it seems appropriate, e.g. SMELL, TOUCH or LISTEN. Unlike EXAMINE, these actions aren't necessary to solve any puzzles.

Manipulating objects

Apart from examining things, most of your time will be spent manipulating objects. Use commands like GET or TAKE to pick up an object, e.g. GET CHISEL. Use commands like DROP or DISCARD to drop an object, e.g. DROP CHISEL. Use WEAR to wear something, e.g. WEAR HELMET. Use REMOVE to remove something that is already worn, e.g. REMOVE HELMET.

To see what you're currently carrying and wearing, use INVENTORY (or I). As you're not a pack horse, you can only carry ten items at a time, plus whatever you're wearing.

There are many other verbs that can be used to manipulate objects. These will be fairly obvious when the time comes. Common verbs include OPEN, CLOSE, LOCK, UNLOCK, LIGHT, EXTINGUISH, EAT, DRINK, READ, DIG and so on. Use PUT, PLACE or INSERT to put objects into containers or on supporters, e.g. PUT CHISEL ON TABLE.

When dealing with liquids, you can fill a container with a liquid, e.g. FILL CANTEEN WITH WATER or TAKE WATER WITH CANTEEN.

Communicating with characters

You will encounter a few non-player characters in this game, not necessarily human. When you first meet new characters, in addition to examining them, you should try talking to them if they're human, e.g. TALK TO MAN. To get further information from them, try asking them about something relevant, e.g. ASK MAN ABOUT ANUBIS. If there is only one character present, then you can abbreviate this, e.g. ASK ABOUT ANUBIS. You will need to ask one character, in particular, about a lot of things to work out what's going on.

You can also try giving things to characters if it seems appropriate, e.g. GIVE CANTEEN TO MAN.

Advanced features

You can use IT or THEM to refer to the noun used in the previous command, e.g. EXAMINE BOOK, OPEN IT (for a singular object) or EXAMINE BONES, SEARCH THEM (for plural objects). You can also use HIM and HER to refer to male and female characters used in the previous command, e.g. EXAMINE MAN, TALK TO HIM.

You can refer to multiple objects by separating the objects with AND, e.g. GET FLASHLIGHT AND PISTOL. Using IT and THEM in the next command will only refer to the last of those objects, e.g. EXAMINE IT will refer to the pistol.

You can use ALL to refer to all the appropriate objects with GET and DROP, e.g. GET ALL to get everything in the current location, GET ALL FROM TABLE to get everything on the table, DROP ALL to drop everything you're holding.

When using ALL, you can use EXCEPT or BUT to exclude some objects, e.g. DROP ALL EXCEPT THE BOOK.

Finally, you can enter multiple commands on the same line by separating them with a period, e.g. EXAMINE BOOK. READ IT.

Other commands

Use LOOK (or L) to refresh the display.

Use VERSION to get the game version. Use ABOUT or INFO to get background information and credits for the game. Use CREDITS to get the credits only.

Use SAVE to save your progress. Use RESTORE to restore a saved game.

Use UNDO to undo the last move. This is handy if you change your mind or make a mistake. You shouldn't be able to get into an unwinnable situation in this game, but it is possible to get killed, so save the game when it looks like you're about to get into a dangerous situation.

Use AGAIN (or G) to repeat the last command.

Use WAIT (or Z) to do nothing apart from pass the time.

Use HELP to get a brief reminder of how to play the game or HINT to get a context-sensitive hint related to your current location or current situation.

Use RESTART to restart the game from the beginning. Use QUIT (or Q) to quit without restarting. (Don't use QUIT with the online version of the game, as the game will appear to be locked up. In this case, press the Back button in your browser.)

Keyboard shortcuts

Some interpreters have keyboard shortcuts. If you are using an interpreter on a computer with a conventional keyboard, most will allow you to press the up and down arrow keys to cycle through your past commands. This is handy if you want to repeat the previous command or correct a typo.

Playing the game

There are several ways to play the game:

  • Click the Run game button (above) to play the game in a browser.

  • Download the z5 file and play the game using a Z-code interpreter (see Install instructions below).

  • Download the appropriate disk image and play on an emulator for a retro computer (see Install instructions below) or transfer the disk image to a real disk and play on real hardware.

Credits

Inform 6 compiler, language and library originally written by Graham Nelson and now maintained by David Griffith, David Kinder, Andrew Plotkin et al.

PunyInform library written by Johan Berntsson and Fredrik Ramsberg based on the Inform 6 library.

ZAbbrev written by Henrik Åsman.

Parchment interpreter written by Dannii Willis et al.

Original concept, game design and coding by Bonaventura Di Bello.

English translation, game redesign and coding by Garry Francis.

Testing by Charles Moore Jr, Gianluca Girelli, Pablo Maria Martinez Merino and Robert Eggleston.

Cover background adapted from an image by Tatyana Borozenets.

Download

Download
wrath-of-anubis.z5 (Z-code interpreters) 66 kB
Download
wrath-of-anubis-atari-130xe.atr (Atari 130XE) 90 kB
Download
wrath-of-anubis-atari-st.st (Atari ST) 720 kB
Download
wrath-of-anubis-bbc.ssd (BBC) 200 kB
Download
wrath-of-anubis-c64.d64 (Commodore 64) 170 kB
Download
wrath-of-anubis-c128.d64 (Commodore 128) 170 kB
Download
wrath-of-anubis-plus4.d64 (Commodore Plus/4) 170 kB
Download
wrath-of-anubis-map.png (only if you need it) 16 kB
Download
wrath-of-anubis-solution.txt (only if you REALLY need it) 3.9 kB

Install instructions

Z-code interpreters

Download the z5 file and open it in a Z-code interpreter that supports the z5 story file format. There are many Z-code interpreters available for all the major, minor and retro platforms. See IFWiki for a list of the most common ones, together with download links.

Further downloads can be found at the Interactive Fiction Archive. Navigate to infocom/interpreters for Z-code interpreters and interpreters-multi for interpreters that interpret both Z-code and other formats.

Atari 130XE

Download the Atari 130XE disk image and auto-boot on an Atari 8-bit emulator or real hardware. As the interpreter requires 128K, you'll need an Atari 130XE or equivalent. There is no UNDO with this interpreter, so save your game before doing anything risky.

Atari ST

Download the Atari ST disk image and auto-boot on an Atari ST emulator or real hardware. If you want to run from a hard drive, create a new folder for this game and copy the PLAY.PRG and STORY.DAT files to that folder. If using a colour monitor, change to medium resolution. Double-click on PLAY.PRG to run the game. You can also copy the COVER.PI1 file from the AUTO folder, but you'll need a way to view this manually in low resolution on a colour monitor.

BBC

Download the BBC disk image and auto-boot on a BBC emulator or real hardware. When the Ozmoo screen appears, note the in-game controls (particularly Shift to show the next page of text), then press Enter to continue.

Commodore 64

Download the Commodore 64 disk image and auto-boot on a Commodore 64 emulator or real hardware. When the Ozmoo screen appears, press Enter to continue.

Commodore 128

Download the Commodore 128 disk image and attach the disk image if using an emulator or insert the disk on real hardware. The game can be run in 40 columns or 80 columns, depending on your configuration. Type LOAD "*",8,1. When the READY prompt appears, type RUN. When the Ozmoo screen appears, press Enter to continue.

Commodore Plus/4

Download the Commodore Plus/4 disk image and auto-boot on a Commodore Plus/4 emulator or real hardware. When the Ozmoo screen appears, press Enter to continue.

Spectrum Next

The Spectrum Next has a built-in Z-code interpreter. Download the z5 file and copy this to the /GAMES/Z-Machine folder on the SD card provided with the computer. Insert the SD card into the Spectrum Next, navigate to the above folder, use the arrow keys to select the z5 file and press ENTER to start the game.

Leave a comment

Log in with itch.io to leave a comment.